LEGO Voyagers Review: A Brilliant Co-Op LEGO Game That Ends Too Soon
LEGO Voyagers has arrived, offering players a mandatory two-player experience that blends LEGO’s creative foundation with Annapurna Interactive’s reputation for striking, artistic game design. Developed by Light Brick Studios, the game takes inspiration from titles like Hazelight’s It Takes Two but swaps cinematic storytelling for a more tactile, minimalist LEGO-building adventure. At its best, it’s charming and inventive, but the short campaign length keeps it from being the definitive LEGO co-op game it clearly aspires to be.
In Ryan McCaffrey’s review on IGN, he highlighted the strengths and weaknesses of the game after playing through it with his 14-year-old daughter. His preview impressions suggested LEGO Voyagers could be his favorite LEGO title to date, but the final product raised a significant concern: it simply ended too quickly.
That brevity is the biggest sticking point for many players. While publisher Annapurna Interactive set expectations with a five-hour estimate, most will see credits closer to three and a half hours in. The game’s streamlined length doesn’t inherently make it less valuable—after all, Playdead’s Inside is widely celebrated despite being under four hours long—but unlike Inside, which left a lasting impact, LEGO Voyagers ends right as its ideas feel ready to expand. The result is a sense of incompleteness, as though the full potential of its puzzle-building framework was left unexplored.

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The adventure stars two nameless 1x1 LEGO bricks, one red and one blue, each adorned with a single expressive eye. These minimal protagonists evoke a Pixar-like quality, exuding personality without words. Gameplay sees players rolling, snapping, and stacking their way across diorama-style levels built entirely out of authentic LEGO pieces. Movement is simple yet effective: you roll physics-driven characters across environments, snap onto studs, and rotate orientation to build pathways. There’s also the ability to make small noises with the press of a button—sometimes used for light harmonizing, sometimes just to get your partner’s attention.
The design philosophy leans heavily into accessibility and playful curiosity. Annapurna has followed Hazelight’s model by including a Friend’s Pass, letting two players experience the game online with only one copy. Combined with the absence of penalties for mistakes—falling off ledges simply resets you instantly—the game fosters a low-stakes, collaborative atmosphere. Parents and children, in particular, may find it welcoming, as there’s little frustration even in trial-and-error puzzle solving.

Visually, LEGO Voyagers sets itself apart from Traveler’s Tales’ licensed LEGO games. Instead of cartoony exaggeration, Light Brick Studios chose realism: every piece looks like genuine plastic, complete with the LEGO wordmark molded onto studs. Environments often bask in soft daylight, water reflections, and warm lighting, creating a diorama effect that feels both authentic and serene. This approach, combined with a mellow, ambient soundtrack that hums gently in the background, adds to the game’s meditative tone.
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The puzzles are where LEGO Voyagers shines, at least in concept. Players gather scattered bricks to construct bridges, stairways, or other structures to traverse levels. True to LEGO spirit, solutions are flexible—one player might design a neat, stable build while another improvises with uneven, precarious structures that still get the job done. Later levels escalate in complexity, introducing scenarios like driving a dump truck to transport materials for a broken railway, then forging new tracks to continue the journey. These sections tease what could have become a much deeper puzzle experience had the campaign lasted longer.

Despite being largely puzzle-driven, the game sprinkles in playful diversions. Flowers can be “popped” simply by rolling over them, benches invite bricks to sit side by side, and teeter-totters provide cooperative amusement without advancing the story. These small touches contribute to the game’s atmosphere of discovery, reinforcing the idea that it’s about enjoying time together rather than rushing toward the end. Minigames also appear near the finale, offering physics-based challenges that can be tricky for younger players but rewarding for completionists seeking Achievements.
The wordless narrative, however, leaves some ambiguity. The story begins with the protagonists witnessing a rocket launch gone wrong, prompting a journey toward the rocket facility. Beyond this framing, the meaning or metaphor behind events remains unclear. Unlike other dialogue-free games such as Tunic or Wall-E-inspired works, LEGO Voyagers doesn’t deliver a distinct moral or emotional conclusion, making the ending feel abrupt and underdeveloped.

While the campaign’s brevity is its most significant flaw, it doesn’t undermine the quality of what’s present. The world is beautifully built, the physics add character to even the smallest interactions, and the cooperative mechanics ensure shared laughs and occasional sabotage. Accidentally—or intentionally—rolling your partner off a ledge is part of the experience, and because there’s no real penalty, it keeps the atmosphere lighthearted.
McCaffrey summarized the experience by noting how much he enjoyed playing with his daughter, praising the game’s foundation but stressing the need for more content:
“LEGO Voyagers lays down a fantastic foundation that simply cries out for more – more story, more puzzles, and more time in this fantastically presented world.” — Ryan McCaffrey
That sentiment encapsulates the game’s identity. It’s not a flawed project in execution; rather, it feels like a strong prologue to something greater. A sequel, or at least expanded content, could elevate LEGO Voyagers into the same conversation as Hazelight’s best works. The cooperative spirit, combined with approachable puzzle design and authentic LEGO presentation, establishes a solid groundwork for a franchise.

As it stands, LEGO Voyagers is a worthwhile co-op title for families and friends, priced reasonably at $25. Its three-and-a-half-hour campaign is undeniably short, but within that span lies an engaging, beautifully designed world. It may not reach the narrative highs or inventive complexity of It Takes Two or Split Fiction, yet it stands as a refreshing take on LEGO gaming that prioritizes curiosity and collaboration over franchise tie-ins.
Ultimately, LEGO Voyagers is an experiment in reimagining what a LEGO game can be. By removing licensed characters and bombastic humor, Light Brick Studios and Annapurna Interactive created a game that leans into mood, atmosphere, and cooperation. It’s a project that deserves continuation, because the building blocks it lays down—authentic visuals, intuitive co-op mechanics, and open-ended puzzle solving—form a strong base for future adventures.
For now, LEGO Voyagers remains a delightful but fleeting co-op journey. It may not fully satisfy those seeking hours of intricate puzzles or a sweeping narrative, but for players willing to embrace a compact, charming experience, it offers just enough to make its short stay worthwhile.
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