
MindsEye Patch 3 Is Here — Runs Better, Looks Emptier
Build A Rocket Boy has dropped Patch 3 for the PC version of MindsEye. The file is 11.6GB and, on paper, it touches everything: performance, stability, AI, animation, vehicles, sound, cinematics, and more. This is easily the game’s biggest update since launch, which, by the way, hasn’t been kind to it. MindsEye is currently sitting at the bottom of 2025’s rankings with the lowest review scores of the year.
If you're hoping this patch transforms it into something new, keep expectations in check. It definitely improves how the game runs, especially on high-end rigs. But it's also cutting corners to do it.
Testing the patch on a high-end setup (Ryzen 9 7950X3D, RTX 5090, 32GB DDR5), the game now averages 61 FPS at 4K using DLSS Quality — up from 53 FPS. That’s an improvement, but the way it’s achieved will turn heads. City traffic has been quietly dialed back. Side-by-side screenshots of the same area before and after the patch show way fewer vehicles. The game feels smoother, but it also feels emptier. That's the trade-off.
"The starting area feels a bit empty."
Performance wasn’t the only issue with MindsEye at launch. Stuttering and input delay made it borderline unplayable even on flagship GPUs. This patch tones down those stutters. On a 5090 with DLSS Frame Generation, it finally plays like a modern game at 4K. It's not perfect, but you can finish a mission without hitching every 10 seconds. That alone puts Patch 3 above the rest.
The update doesn’t just target performance. There's a long list of fixes and tweaks across the board. AI is smarter now, with improved accuracy and better reactions in combat. Movement and cover animations feel tighter. Characters don’t stretch out like rubber during cutscenes anymore. Vehicles don’t flip off slopes or get launched into orbit when you shoot a tire. That weird glitch where your character could go invisible when leaving a blocked car door? Gone.

Mission scripting also gets a major cleanup. Several quests that could break due to bad triggers or bugs have been patched. You no longer respawn miles away from where you died, or fail missions because an NPC cut a corner too hard. Even the bizarre weather flickers in the final mission are fixed.
Then there’s the Build.MindsEye mode — the sandbox tool that promised UGC freedom but launched half-broken. Patch 3 improves asset catalogs, fixes camera tools, and clears up search indexing and logic nodes. You can now actually spawn vehicles properly using the logic editor. Performance for custom NPCs was also optimized, which should help with long-term stability.
One weird thing buried in the patch: the Mission Failure UI node has been disabled. No word on why — just that it’s under rework. For creators, that might be annoying, but for everyone else, it won’t matter.
Audio improvements are also here, especially for vehicle sounds and pedestrian dialogue. Scenes that once felt dead now have a little more feedback, though it’s not a dramatic shift.
Localization bugs? Fixed across multiple languages. Graphics settings now save correctly between sessions. The HUD is cleaner. AI enemies don’t shoot in the wrong direction anymore. The list goes on.
"Resolved an issue where AI would exit vehicles and immediately die under certain conditions."
That kind of bug tells you where MindsEye was before Patch 3 — a giant mess trying to look like an open-world action game. And even after all these changes, it’s still rough around the edges. Yes, the game now runs more smoothly. Yes, many bugs are finally squashed. But the city that once felt busy is now thin on life. It looks like Build A Rocket Boy made a deliberate decision: kill traffic to save frames.
Patch Notes – MindsEye PC Patch 3
Stability
- Improved stability to reduce crashes, especially on extended play sessions
- Fixed AI-related crashes that could occur during complex combat scenarios
Gameplay – Difficulty Rebalance
- Increased AI accuracy across all difficulty levels for a greater challenge
- Adjusted Medium difficulty by reducing damage filtering for more consistent combat
Character Control
- Improved cover entry transitions
- Improved stair locomotion
- Refined weapon handling during cover transitions
Animation
- Improved life scene animation transitions
Vehicles
- Improved slope behaviour and vehicle stability
AI
- Fixed various bugs causing erratic AI behaviour
Environment
- Enhanced martial law scenes
Audio
- Improved vehicle and destruction audio
- Cleaned up general audio data
- Tweaked pedestrian dialogue
Cinematics
- Addressed LOD issues
- Optimized several cutscenes
Localisation
- Corrected localisation issues in multiple languages
Bug Fixes
- Graphics settings now persist after restart
- Fixed character animation bugs
- Resolved flickering effects
- Fixed HUD and UI glitches
- Fixed mission flow blockers
- Fixed respawn and checkpoint bugs
- Resolved traversal issues
- Adjusted enemy vehicle interaction logic
- Improved open-world mission scripting
- Fixed floating characters in vehicles
- Resolved camera/UI inconsistencies in Play.MindsEye content
- Fixed issues with in-game screens and cinematic elements
- Prevented vehicle exit glitches in scripted events
- Polished AI reactions, positioning, and logic
Build.MindsEye – PC Only
Improvements
- Added new rocks and foliage assets
- Removed empty folders and fixed thumbnails
- Fixed asset icons
- Improved AI NPC performance cost
Editor UX & Camera
- Increased camera location save rate
- Fixed camera teleport issue after exiting ARCs
Localisation
- Special character support in UI
Bug Fixes (Build)
- Fixed camera reset issues
- Fixed vehicle logic node behaviour
- Fixed gravity and physics logic node bugs
- Fixed UI scrolling and menu display issues
- Fixed catalogue indexing
- Fixed weapon visibility for DLC
- Fixed respawn triggers and timings
- Fixed unsaved stamp flags and author credits
- Patched memory issues tied to UGC content
This is still the lowest-rated game of 2025. And Patch 3 might be the first real attempt at turning that narrative around. It just does it in a way that’s quiet and careful — and a little too empty.
Steam will download the patch automatically, and if you’re one of the few still sticking with MindsEye, you’ll feel the difference right away. Whether that’s enough to turn the game around is another story — one patch doesn’t undo a disastrous launch. But at the very least, the game’s playable now. That’s something.
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