EGW-NewsOblivion Remastered Patch Fixes Lore-Breaking Door
Oblivion Remastered Patch Fixes Lore-Breaking Door
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Oblivion Remastered Patch Fixes Lore-Breaking Door

Oblivion Remastered’s latest patch, version 1.2, now in Steam beta, tackles a mix of bugs, performance issues, and a particularly glaring lore mistake tied to the Dark Brotherhood’s iconic door. While the game’s earlier updates left some players wanting more, especially with ongoing frame rate stutters, this patch delivers a fix that lore enthusiasts will appreciate. It also introduces new gameplay tweaks and performance boosts, making Cyrodiil a smoother place to explore.

Before checking for an update, look at the game’s recent buzz, like the Oblivion Remastered Player Recreates John Wick with Stunning Accuracy, where a fan used the game’s deep customization to mirror the tactical intensity of John Wick, showing how the remaster’s visuals and mechanics keep inspiring creative playstyles.

The Dark Brotherhood’s door, a key piece of Dark Brotherhood’s atmosphere, was a mess at launch. In the original 2006 game, it glowed with an eerie red light, setting the tone for the shadowy guild. The relief on the door depicted the Night Mother’s grim sacrifice of her five children to Sithis, a pivotal moment in Dark Brotherhood lore. But in Oblivion Remastered, the door lost its red glow, dimming its menace, and somehow featured seven children instead of five. This error sparked debates among lore fans, who wondered if it was a deliberate retcon or just a mistake. Patch 1.2 sets things right, restoring the red glow and correcting the child count to five, aligning with the established story. Bethesda and Virtuos didn’t mention this fix in the patch notes, making it a stealthy but welcome change for detail-obsessed players.

In addition to official patches from the developer, the community continues to create its own content, like the Goblin Wars Mod, which brings back the classic Oblivion experience. This fan-made update not only fixes long-standing bugs like the "door glitch," but also refines NPC pathing and combat triggers, making goblins and other enemies behave more reliably in quests such as Goblin Trouble.

The patch also adds a new Journeyman difficulty setting, slotting between Adept and Expert. Players had complained that Adept felt too easy, while Expert turned basic bandit fights into brutal slogs. Journeyman aims to bridge that gap, offering a balanced challenge without requiring mods. Performance tweaks, like fixing frame rate drops in areas such as Deepscorn Hollow and Black Rock Caverns, also make the open world feel less choppy, though some stutters persist for certain players.

The patch’s attention to small details, like the Dark Brotherhood door, signals that Bethesda and Virtuos are listening to the community, even if broader issues like frame rates remain. The game’s Khajiit and Argonian players will notice fixes for armor clipping with tails, a visual bug that broke immersion. AZERTY keyboard users get proper keybind updates, and various quest glitches, from floating NPCs to missing textures, have been ironed out. These changes show a commitment to refining Oblivion Remastered, a game that blends nostalgia with modern polish, even if it hasn’t fully resolved every player complaint.

Here are the full patch notes for Oblivion Remastered 1.2, as provided by Bethesda:

SETTINGS CHANGES

  • Added new difficulty settings for "Player Combat Damage" and "Enemy Combat Damage"
  • New difficulty options: Novice, Apprentice, Adept, Journeyman, Expert, Master
  • "Journeyman" is designed as a smoother transition between Adept and Expert

UI

  • Fixed disappearing map markers
  • Fixed missing punctuation in Simplified Chinese text
  • "Toggle All" button on Map screen now works as a Hold function
  • Various fixes to localized text
  • Fixed controller issues in Spellmaking menu
  • Fixed menu cropping in 1280x1024 resolution
  • Fixed incorrect player stance in inventory after fast travel
  • Fixed key rebinding for Lock Picking
  • Fixed keybinds not updating in AZERTY layouts
  • Fixed soft lock with controller in Enchanting menu
  • Fixed stat updates when equipping enchanted items
  • Fixed character skin glitch when closing inventory

CRASHES

  • Fixed crash while fighting Jyggalag
  • Fixed crash when killing a paralyzed NPC with an arrow
  • Fixed crash when paralyzing an already paralyzed NPC
  • Fixed crash in Spellmaking menu when rapidly removing and applying effects
  • Fixed various GPU crashes
  • Fixed crashes during auto-saves

AUDIO

  • Fixed underwater SFX persisting after exiting water
  • Fixed missing ambient SFX in Shivering Isles

QUESTS

  • Fixed floating NPCs during "Priory of the Nine"
  • Fixed crash entering Flooded Mine in "Final Justice"
  • Fixed pathing for Shaleez in Flooded Mine
  • Fixed crash opening Gate to The Fringe in "Retaking the Fringe"
  • Fixed mages without clothes in "The Necromancer’s Amulet"
  • Fixed NPC pathing in "Gardens of Flesh and Bone"
  • Fixed missing VFX during the closing of the Great Gate
  • Fixed Ilav Dralgoner's missing facial animation in "Saving Time Itself"
  • Fixed Sir Thredet's speech in "Umaril the Unfeathered"
  • Fixed pathing in "Baiting the Trap"
  • Fixed Obelisk Crystals spawning incorrectly in "Baiting the Trap"
  • Fixed crash at the end of "Through a Nightmare, Darkly"
  • Fixed wall crumbling in "Nothing You Can Possess"
  • Fixed misaligned food at Castle Leyawiin during "Sanguine"
  • Fixed ghost visibility issues in "Ghosts of Vitharn"
  • Fixed cutscene not playing in "Light the Dragonfires"
  • Fixed missing textures in Cropsford Campsite after "Goblin Trouble"

PERFORMANCE

  • Fixed frame rate drop in Deepscorn Hollow
  • Fixed frame rate drop in Black Rock Caverns
  • Fixed frame rate drop near Skingrad Castle
  • Fixed frame rate drop south of Bravil Castle courtyard
  • Reduced frequency of open-world hitches
  • Improved frame time across many locations
  • Optimized character attachment updates
  • Optimized rendering of water volumes
  • Optimized light and shadow updates in various lairs
  • Optimized waterfall particles and FX rendering
  • Optimized weather system
  • Optimized character animation system

GAMEPLAY

  • Fixed scaling of player character height
  • Fixed armor hiding Argonian and Khajiit tails
  • Fixed slow camera during NPC dialogue
  • Fixed soft lock when jailed with high bounty
  • Fixed Orrery animations
  • Fixed floating necklace physics bug
  • Fixed vampire sleep animations
  • Fixed NPC beards not syncing with facial animations
  • Fixed completely invisible ghost NPCs
  • Fixed missing animation when speaking to Shamada
  • Fixed long fast travel load times
  • Fixed Snak gra-Bura's missing facial animations
  • Fixed inability to get up after falling unconscious in water
  • Fixed NPCs losing collision when swimming
  • Fixed NPCs stopping combat when player blocks
  • Fixed Dremora female teeth clipping
  • Fixed soft lock after class selection
  • Fixed Amber weapons clipping in first-person
  • Fixed vines clipping into columns
  • Fixed helmets clipping into heads
  • Fixed missing textures on Daedric statues
  • Fixed duplicated pages between Oghma Infinium and Mysterium Xarxes

SYSTEM

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  • Fixed flickering shadows with XeSS Upscaling
  • Fixed title restart after Deluxe Upgrade purchase on PC
  • Fixed settings migration between PC and Xbox
  • Fixed disappearing water after fast travel
  • Fixed cursor slowdown with high frame rate V-Sync
  • Fixed shaders not preloading due to cloud saves
  • Fixed black screen during loading
  • Fixed weather VFX flashing outdoors
  • Fixed motion blur artifacts in Oblivion Plane
  • Fixed NPCs not obeying the Wait command

This patch shows Oblivion Remastered evolving, even if it’s not perfect yet. The door fix, while minor to some, restores a piece of the Dark Brotherhood’s chilling atmosphere, crucial for quests involving Lucien Lachance and the Night Mother. The Journeyman difficulty and performance tweaks make the game more accessible, while quest fixes ensure smoother storytelling in missions like “Sanguine” and “Goblin Trouble.” For fans diving back into Cyrodiil, these changes keep the remaster feeling fresh, even as some hope for more comprehensive updates down the line.

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