
Schedule 1 Roadmap Is Absolutely Wild — New Drugs, Sewer Goblins, and Weather Systems Incoming
If you thought Schedule 1 was chaotic already, buckle up — developer Tyler just dropped the latest Schedule 1 roadmap, and it’s packed with the kind of madness only this game could pull off.
From fresh drug types to full weather systems, map expansions, and even a sewer goblin that wants to buy meth, there’s a lot cooking behind the scenes.
"Tyler’s goal is to keep Schedule 1 alive and growing based on player feedback — without losing the chaotic heart that made it a viral hit in the first place."
Before we dive in, it’s worth mentioning: none of this is 100% locked in yet. Tyler's using a Trello board to share in-progress ideas, future dreams, and what’s already been added. But even if half this stuff lands, Schedule 1’s about to get a serious glow-up.

Big Additions Coming Soon
Recently was added a few new features. For example, an updated griefing through a vending machine that adds more excitement to this process. So, what headline-worthy updates did Tyler plan to add this time?
New Drugs | Shrooms, MDMA, and Heroin added to inventory. |
New Product Forms | Edibles, hash, powders, pills, liquids — multiple options, no more one-size-fits-all. |
Massive Map Expansions | Southwest shantytown + ghetto; Northeast gated community with fancy houses you might buy. |
Weather System | Clear skies, overcast days, full-on storms — with NPCs reacting to the weather. |
Fishing Mini-Game | Fish for drug supplies in a dedicated mini-game. |
Cartel Interactions | Raids, ambushes, property attacks — cartels actively defend their turf. |
Parkour Movement | Vaulting and climbing mechanics for dynamic escapes and exploration. |
Shooting Range | Mini-games to practice and improve your shooting accuracy. |
Sewer Network | Launching with the Halloween update — featuring a goblin who wants meth. |
Imagine selling meth to a sewer goblin while dodging cartel raids during a thunderstorm. That’s where Schedule 1 is heading — and I’m here for it.
Here's why Schedule 1 went viral — enjoy! We've compared Schedule 1 to the series Breaking Bad in several aspects in our material.

Smaller (But Still Juicy) Enhancements
Not every update is a blockbuster, but even the smaller changes sound super promising for fans who want a deeper, more immersive experience.
- Graffiti System: tag walls for XP boosts.
- Traveling Customers: hippies, goth gangs, biker crews, and business folks — all with their preferred drugs.
- Localized Translation: expanding to more languages for a global player base.
- Vehicle Break-Ins: steal from trunks and cars for extra loot.
- Voice Chat: proximity-based in-game voice chat for true street deals.
- New Carrying Gear: backpacks, fanny packs, duffle bags — finally!
- Character Customization: hit up a plastic surgeon to tweak your looks.
- Voting System: players could get a say in upcoming features through in-game votes.
- Rideable Wheelchair: because why not?
These updates might not seem massive on paper, but they’ll stack up to create a more realistic, lived-in world, which is perfect for a sandbox game about running a barely legal empire.

Evolution on going
When indie developers stay open about their roadmaps (especially using tools like Trello), it builds serious trust with their communities. Tyler’s approach — blending his vision with player feedback — is pretty much a best-case scenario for a small, growing game like Schedule 1. It keeps the hype alive without overpromising or setting unrealistic expectations.
A lot of modern indie hits (Baldur’s Gate 3, Valheim, Deep Rock Galactic) thrived because the devs weren’t afraid to let players peek behind the curtain. Schedule 1 seems to be following the same blueprint, and the community is loving it.
"The best part? Tyler's updates don't just add content — they deepen the world of Schedule 1, making it feel less like a meme and more like a full-on criminal life simulator."

Keep Hustle
Schedule 1 already hit hard with its chaotic launch back in March, but if even half the stuff in this roadmap drops in the next year, it could evolve into something truly special. From cartel shootouts to weather-driven NPC behaviors to underground goblin meth deals, Tyler is proving that viral hits don’t have to burn out fast — they can build entire new worlds if you treat the community right.
If you’re still grinding through your first empire, keep an eye out — the streets (and sewers) of Schedule 1 are about to get a lot weirder.
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