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EGW-NewsGamingAll newsDiablo 4 Players Propose Exciting Endgame Content Expansion
Diablo 4 Players Propose Exciting Endgame Content Expansion
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Diablo 4 Players Propose Exciting Endgame Content Expansion

Diablo 4, while a record-breaking and enjoyable title, has faced criticism from players and streamers who feel that its endgame lacks variety compared to its predecessor. However, an intriguing proposal has emerged that could address this issue without requiring significant development resources: the introduction of Strongholds. Although Diablo 4 possesses a solid foundation, entertaining campaign, and improved customization, its systems sometimes feel disjointed, and quality-of-life features are noticeably absent.

The discontent arises when players reach the endgame, currently represented by Helltides and Nightmare Dungeons. Repeatedly engaging in punishing instances with little variation falls short of the engaging experience provided by Diablo 3's Greater Rifts. Furthermore, Diablo 4's itemization has been criticized as unimaginative and restrictive, with the more interesting Uniques locked behind scarce drop rates and further constrained by the need for perfect stats.

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These factors dissuade many players from fully enjoying the final stages of their Diablo 4 journey and the subsequent grind. However, a user named thedavv has proposed a potential solution: introducing repeatable Strongholds. Given that Helltides already encompass towns across the game's five regions, repeatable Strongholds could function similarly at higher World Tiers, allowing players to break the monotony by joining forces, clearing out demon-infested towns, and reaping rewards.

Diablo 4 Players Propose Exciting Endgame Content Expansion. Photo 1

A revamped version of Strongholds in Diablo 4 would enable developers to randomize not only the location but also the enemies, affixes, objectives, and even boss fights. While resembling Nightmare Dungeons in concept, this increased content variety at the level cap would be welcomed by the community. Ultimately, Blizzard must find ways to introduce appealing new content worth pursuing. Currently, there is little incentive to tackle higher-level Nightmare Dungeons, and the added difficulty fails to provide a satisfying challenge.

Another potential feature to enrich the endgame is to make Diablo 4's campaign bosses repeatable, tied to a reward system similar to Diablo 3's Adventure Mode Bounties. Fans express frustration because Blizzard had valuable feedback from the last two mainline Diablo titles, thanks to the recent release of Diablo 2: Resurrected. Diablo 4 still appears to be in the process of finding its identity, but players remain confident that the developers will address the game's shortcomings. Nonetheless, even the most patient and passionate fans have their limits.

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