EGW-News14-Year-Old Boy in India Dies by Suicide After Dispute Over Mobile Gaming
14-Year-Old Boy in India Dies by Suicide After Dispute Over Mobile Gaming
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14-Year-Old Boy in India Dies by Suicide After Dispute Over Mobile Gaming

A heartbreaking incident occurred in the city of Lucknow, India, where a 14-year-old boy reportedly died by suicide following a disagreement with his mother over late-night mobile gaming. The boy, a student in Class 8, was found deceased in his room shortly after the confrontation.

Routine Parental Concern Ends in Tragedy

According to a report from India Today, the incident took place in Sector G of the Ashiyana area. On the night in question, the boy was using his mobile phone late at night when his mother, Kumodini, asked him to stop and focus on his studies. What began as a common parental reprimand quickly turned into a devastating tragedy.

Later that night, the mother found her son hanging from the ceiling fan in his room. Shocked by the discovery, she reportedly fainted. The family had only recently relocated to Lucknow after the boy’s father, a Central Reserve Police Force (CRPF) officer, was transferred to the city in May. Originally, the family hails from Odisha.

A Broader Conversation About Mobile Gaming and Mental Health

The boy was the middle child in the family and attended a private school in the city. His elder brother currently lives with their grandparents in Odisha. While the family has not lodged any formal allegations, police have launched an investigation and, as of now, found no evidence of foul play.

This tragic incident brings renewed attention to the growing concerns around the impact of mobile gaming on young people. Titles such as PUBG Mobile, Free Fire, and similar games have been associated with a rise in emotionally charged behavior among teenagers, especially when combined with stress from school or family dynamics.

A Call for Awareness, Not Just Regulation

While governments have introduced restrictions and digital well-being policies to help curb excessive gaming, this case highlights the need for greater emotional support and mental health awareness, both in the home and at school. Gaming is designed to be a form of entertainment — a source of joy and connection. But without proper guidance and boundaries, it can also become a source of strain and distress.

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More than stricter rules, what’s needed is open communication, early intervention, and empathetic parenting. Families, educators, and policymakers must work together to ensure that children feel heard, supported, and safe — both online and offline.

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