EGW-NewsVampire: The Masquerade – Bloodlines 2 Isn't Going Open World, Devs Say
Vampire: The Masquerade – Bloodlines 2 Isn't Going Open World, Devs Say
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Vampire: The Masquerade – Bloodlines 2 Isn't Going Open World, Devs Say

If you were hoping Vampire: The Masquerade – Bloodlines 2 would let you roam a giant city sandbox GTA-style, time to reset those expectations. The developers at The Chinese Room are making it clear: this sequel isn’t about stretching a map to the horizon, it’s about packing the space you get with detail, atmosphere, and meaningful design.

Art director Ben Matthews recently told Game Informer that they’re aiming for “quantity of detail over scope.” Instead of building a massive Seattle, they want to build an immersive, compact one. So while players won’t have the freedom to go anywhere in the city, the idea is that every alley, building, and corner feels lived-in and purposeful. That also means the upcoming console release won’t have open-ended exploration—some areas will be blocked off, and boundaries are hard limits.

If you try to cross those boundaries in-game, protagonist Phyre’s cursed hand will stop you from going further. It’s a literal in-game mechanic that draws a line—you're not meant to wander endlessly. Matthews puts it plainly: “We're not making GTA. This isn't a big, open world, sprawling game where the horizon is your limit.” That sets the tone for what Bloodlines 2 is actually trying to be—an immersive RPG focused on roleplay, decision-making, and atmosphere.

It’s a call back to the original game’s strengths. Bloodlines (2004) was never about wide-open spaces. It was about mood, dialogue, and the complicated politics of an undead society. The sequel sticks to that philosophy but updates it with modern polish and better tech. As Matthews describes, everything in this version of Seattle is designed to feel dense and deliberate, not just big for the sake of being big.

That approach makes sense when you remember the development history. Bloodlines 2 has been in the works for years and changed hands more than once. Originally set for release in 2020, the project was rebooted after internal changes and is now on track to launch in October 2025. Developer The Chinese Room, known for narrative-heavy titles like Still Wakes the Deep, is now fully independent again and steering this one to the finish line.

The new protagonist, Phyre, is an elder vampire navigating a modern-day Seattle on the edge of supernatural war. There’s a mystery to solve, a hidden voice guiding you, and lots of faction-driven choices to make. The game promises more endings than the original and deeper narrative paths, building on what fans loved about the first one while modernizing the structure.

Bloodlines 2 also isn’t holding back on platforms. It's set to launch on PC, PS5, and Xbox Series X, skipping last-gen entirely. That decision was made back when the development team changed, and it reflects a push toward quality over backward compatibility. There’s already a trailer out, teasing characters and combat without giving away much of the story. But from what we’ve seen, it keeps that gritty, nocturnal vibe that the World of Darkness setting is known for.

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For fans of roleplaying and supernatural storytelling, this direction is probably welcome. If you were hoping for a vampire-flavored open-world epic, it might be disappointing. But if you’re here for tight writing, dark vibes, and heavy choices, Bloodlines 2 is shaping up to deliver. Just don’t expect to hijack a car and ride off into the sunset—you’ve got a vampire war to survive instead.

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