
Larian Moves On From BG3, Starts Two New RPGs
Larian Studios Is Done With Baldur’s Gate 3—Now They’re Making Two RPGs at Once
Baldur’s Gate 3 is done. At least for Larian Studios. Patch 8 has officially marked the end of the studio’s active development on the biggest RPG of 2023. And while fans were already aware that Larian had something cooking for the future, CEO Swen Vincke just confirmed they’re not making one, but two new RPGs simultaneously.
“We’re trying to figure out how to make two games.” — Swen Vincke, Larian Studios CEO
In a new interview with GameSpot, Vincke laid out the studio’s plans, highlighting just how chaotic and ambitious things are behind the scenes. Larian’s known for its absurdly complex games full of choice, agency, and endless permutations—and trying to scale that up for dual development? It’s going to be wild.

Image: Swen Vincke (Source: PC Gamer)
Baldur’s Gate: From Forgotten Classic to Global Sensation
Before diving into what’s next, it’s worth remembering where we just came from. The Baldur’s Gate franchise started in 1998, beloved by RPG fans for its party dynamics, real-time-with-pause combat, and strong storytelling set in the Dungeons & Dragons universe. It defined CRPGs back in the day, but it also fell dormant for nearly two decades.
Then came Baldur’s Gate 3, launched in full in 2023 after a long early access period. Larian turned a forgotten IP into a worldwide hit. The game didn’t just win Game of the Year awards—it sparked a renaissance for narrative-driven RPGs. Massive voice work, deep roleplay, and mechanics that let you seduce a literal bear druid (yeah, that happened) made it a genre-defining experience.
“We make complicated games with lots of permutations, lots of agency for players.” — Vincke on Larian's design philosophy
With that kind of legacy and expectation, it’s no wonder Larian isn’t taking the next steps lightly.

Image: Divinity: Original Sin II
Why Two Games? Why Now?
According to Vincke, this isn’t about chasing profits or jumping on trends. It’s about efficiency and creative flow. Larian doesn’t want to repeat the old cycle of going quiet for years while a single game is in development. Instead, they’re building a system where one project can be conceived while another is executed—creating a kind of creative pipeline.
“We have this waterfall… if the people at the beginning aren’t ready, then everyone is f***ed because everyone has to wait.”
“If we can make this work in a good way where we can enjoy our lives, that’ll be mission accomplished. In practice, it’ll probably be miserable, and there’ll be plenty of stuff that goes wrong, but that’s the goal.”
That’s the kind of brutal honesty you expect from a studio that cares more about doing things right than doing them fast.
Vincke says the first of these new RPGs is already “shaping up quite well,” but don’t expect a release before 2028. As for the second one? It’s even further off the radar. There's no info yet on whether either title will resemble Baldur’s Gate 3 in style or mechanics, or if Larian is branching into something entirely new. Still, considering the studio’s track record, there’s plenty of reason to be excited.

Divinity II: The Dragon Knight Saga
Larian’s Legacy in Games
Before BG3, Larian was best known for Divinity: Original Sin—a franchise that slowly earned respect for its tight combat, humor, and strong co-op systems. They’ve always leaned hard into player freedom, systemic gameplay, and rich, reactive worlds.
Here’s a look at how their games have scored over the years. Also, we can give the alternative name for this list — Baldur's Gate-like games — because the Laarian studios' vector was RPG for most time.
Game Title | Year | Metacritic Score |
Divine Divinity | 2002 | 77 |
Beyond Divinity | 2004 | 66 |
Divinity II: Ego Draconis | 2009 | 72 |
Divinity II: The Dragon Knight Saga | 2010 | 82 |
Divinity: Dragon Commander | 2013 | 73 |
Divinity: Original Sin | 2014 | 87 |
Divinity: Original Sin II | 2017 | 93 |
Baldur’s Gate 3 | 2023 | 96 |
It’s clear—Larian has been leveling up steadily, culminating in BG3's massive success. That’s the kind of momentum you don’t want to waste, which makes this dual-project ambition feel not just bold, but necessary.

What Could Be Next?
So what are the actual games? Right now, it's all mystery. Could one be Divinity: Original Sin 3? Could the other be a sci-fi RPG? Or maybe something completely new and weird? Larian’s recent track record proves they can elevate any genre if given time and freedom.
It’s safe to say: whatever they’re building, expectations are sky-high. And given their track record, it might just be worth the wait.
“Here’s Game One! We’re making this completely different thing, Game Two.” — Vincke on Larian’s vision for the future
For now, BG3 is done, the studio has moved on, and the fantasy of the next great Larian RPG begins.
Want a deep dive into Larian’s past games or predictions about what these new titles might be? Drop a comment—I'll nerd out with you any time.
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