At the pre-party, we made time for fun games and informal discussions. And the first day of the conference brought us tons of impressions, new acquaintances and inspiration from our lecturers.
In the spring of 2023, our partners from Values Value and InGameJob were collecting responses from game development professionals from Europe and beyond. The survey results are now available!
For Premium, Business tickets and Speakers
Join us at the Main Party to engage with active professionals in the gaming industry. This is your chance to build valuable connections, share ideas, and form new partnerships, all while enjoying a relaxed and enjoyable atmosphere.
Michal Debek is a distinguished figure in the field of psychology, a certified marketer, and a seasoned researcher and analyst. With a rich professional background that includes serving as the former head of marketing at Techland and an assistant professor at the Institute of Psychology at the University of Wrocław, where he established the Consumer Psychology specialization and led it for several years, Debek brings a wealth of expertise to the table.
Currently, at Try Evidence, his primary focus revolves around delving into issues related to player preferences, emerging trends in gaming culture, and conducting strategic analyses of the gaming market.
In his upcoming presentation, Michal will take a deep dive into the intricate science of character development, unveiling the psychology that underlies the creation of personas that resonate as authentic and unforgettable. He will showcase both beloved and reviled gaming characters, illustrating how to breathe life into your digital creations and capture the hearts of players. Additionally, he will propose essential considerations for character development, aiming to transform them into robust brands or intellectual properties (IPs). Michal will offer ten practical tips for effective character development that hold the potential to set your creations on a path to success.
We've got a special treat for all our attendees – a refreshing drinks, and it's on the house!
Networking is pure magic, and what better way to kickstart your conference experience than at our Preparty?
Yevgen Filchenko boasts 15 years of extensive experience in the field of game development, having contributed to over 20 projects spanning a wide spectrum of scales. His expertise ranges from mobile gaming to multiplatform AAA titles, and he has served in various pivotal roles including Game Design, Producer and UX Designer.
This presentation is primarily tailored for team leaders and managers seeking a deeper comprehension of the UX role and its inherent value. It aims to inspire them to contemplate ways in which they can enhance their pipelines to achieve greater efficiency and foster creativity within their teams.
Mike is a multi-award winning classical actor, voice actor, & performance capture artist based in London & Los Angeles. His previous AAA VO work includes, STAR WARS: BATTLEFRONT 2, THE DIVISION 2, CONTROL, GHOST RECON: BREAKPOINT and STAR CITIZEN in addition to numerous indie & mobile titles.
Chris Hong, a seasoned tech lead at Metacore Games, embarked on his game development journey back in 1995. Throughout his illustrious career, he has spearheaded the creation of over 13 real-time MMO games for both PCs and consoles, as well as more than 8 mobile games. Alongside these achievements, Chris has also been the driving force behind the establishment of three game start-ups, which he diligently managed for an impressive 15-year span. Furthermore, he shared his wealth of knowledge as a lecturer, dedicating over a decade to teaching game development.
In the dynamic realm of live service gaming, continuous adaptation is imperative, driven by user feedback and the demanding nature of the industry. The constant need for vigilant monitoring and maintenance further compounds the challenges faced by professionals in this field.
In the upcoming session, Chris, drawing upon his extensive tenure at renowned companies like Ubisoft and Smilegate, will delve into the topic of automating LiveOps. His discussion will encompass crucial facets such as system design, service and game assessment, and technical groundwork. Chris boasts a remarkable track record of successfully implementing automated LiveOps for both console and mobile games, with his current focus centered on centralized game backend systems. His well-established three-step design process and three implementation points have consistently delivered enhanced productivity, predictability, and a reduction in errors within game production and player support.
Jesse Lempiäinen is a seasoned professional in the gaming industry, renowned for his track record of successfully launching games during his tenure at Rovio. As a co-founder of Geeklab, he plays a pivotal role in assisting game developers in fine-tuning their game launches and enhancing their overall success rates. Jesse actively imparts his wealth of knowledge through various speaking engagements, where he drives positive transformations within the industry.
In his upcoming presentation, Jesse is set to introduce an innovative game launch framework tailored for the year 2023. Diverging from the conventional linear approach, this framework eradicates costly delays and substantially augments success rates by engaging a live audience right from day one. By fostering collaboration between the central unit and the game development team, it effectively bridges communication gaps and streamlines the entire launch process. Drawing from his extensive experience at Rovio and Geeklab, Jesse will illustrate the framework's efficacy through compelling case studies and real-world examples, underscoring its capacity to elevate game success while optimizing available resources.
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